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Craig Massa
Craig Massa
Computer Animator
Oviedo, Florida, United States

Summary

Enthusiastic 3D Generalist eager to contribute to team success through hard work, attention to detail and excellent organizational skills. Clear understanding of 3D Animation, 3D Modeling, and 3D Rigging and training in VR/AR Technologies. Motivated to learn, grow and excel in the Animation industry.

Skills

2D Animation3D Animation3D ModelingMotion CaptureRiggingGame Animation

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop

Productions

    • Video Game
      TBA
    • Year
      2021
    • Role
      Lead Animator
    • Company
      Mastermind Gaming Industries
    • Video Game
      Eden Falling
    • Year
      2021
    • Role
      3D Animator
    • Company
      Razor Edge Games

Experience

  • Animator at ARCS Aviation
    Cookeville, TN
    November 2020 - Present

    -Develop 3D Modeling, 3D Animation assets for interactive tools used in government/military training and operations including: Learning Management System (LMS), Safety Management System (SMS) and Aviation Management System (AMS)

  • Lead Animator at Mastermind Gaming Insdustries
    Oviedo, FL, United States of America
    July 2019 - Present

    -Develop and maintain animations for real time game assets in Unity 3D Game Engine

    -Develop and maintain character, creature, and vehicle rigs from given 3D models previously imported from Autodesk Maya and Zbrush for animation purposes

    -Use of basic MEL scripting with regards to developing and maintaining character, creature, and vehicle rigs in Autodesk Maya

    -High proficiency with Autodesk Maya and video game production pipeline

    -Established close communication with other development leads to find

    effective solutions to fix issues and meet company goals and deadlines.

  • 3D Gameplay Animator at Razor Edge Games
    Oviedo, FL, United States of America
    May 2017 - Present

    -Develop and maintain numerous animations for both in-game cinematic and gameplay elements using Autodesk Maya and Autodesk MotionBuilder

    -Cleaning up various MoCap recordings using Autodesk MotionBuilder two later be exported into Autodesk Maya for final cleanup and export to game engine

    -Develop UI and HUD animations using Adobe AfterEffects and Adobe Photoshop

    -Use of basic MEL scripting with regards to developing and maintaining character, creature, and vehicle rigs

    -Established close communication with team leads and team member to create, collaborate, and critique submitted material to ensure product quality and meet company deadlines and milestones.

    -High proficiency with Autodesk Maya and additional areas video game production pipeline